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So, I'm two sessions away from wrapping a two year long Changeling: the Lost LARP and I'm contemplating what to do next. On the one hand, I'm not interested in diving immediately into another project. I will at least take a few months off, some of which would be prepping the next project.
But I'm contemplating beyond that in a few ways.
1. Do I want to run another LARP?
The incident that nearly ended this LARP scares me. While I think I'd be able to get out in front of it this time, I worry about a similar scale incident. In the immediate aftermath, I wasn't sure I was going to run anything after this. I'm not set on that at this point, but I'm still shaken.
2. Should I let someone else have a go?
On the one hand, I understand other people potentially wanting to run something. Maybe I should let them. On the other hand, the Changeling LARP was always meant to be a bit of a stepping stone, a groundwork LARP, teaching a group of people how to LARP and how to meta-LARP. And I don't necessarily want to risk someone else breaking that apart. And I put a lot of work into this. I want to actually be able to take some advantage of it myself.
3. What kind of thing would I run?
I know that I eventually want to run a Changeling: the Dreaming LARP set in Chicago, but I know that I don't want to follow Changeling with Changeling. Too much bleedover, too much old game in new game. Too much work to redo the entire C:tD system.
But what is my group ready for?
Do I go secondary world? How do I keep the material lean and nimble enough for people to actually read it?
Do I go urban fantasy? How do I distinguish it from my current urban fantasy?
Do I use published material? How do I keep from feeling trapped by the published material?
How do I run something that can use the same WYSIWYG space? Because I can't see myself seeking out another location.
It's a bunch of hard questions. I'm thinking hard about it, but without a clear sense of which way to go. I do know that I need to make a decision. Because May is not that far away.
But I'm contemplating beyond that in a few ways.
1. Do I want to run another LARP?
The incident that nearly ended this LARP scares me. While I think I'd be able to get out in front of it this time, I worry about a similar scale incident. In the immediate aftermath, I wasn't sure I was going to run anything after this. I'm not set on that at this point, but I'm still shaken.
2. Should I let someone else have a go?
On the one hand, I understand other people potentially wanting to run something. Maybe I should let them. On the other hand, the Changeling LARP was always meant to be a bit of a stepping stone, a groundwork LARP, teaching a group of people how to LARP and how to meta-LARP. And I don't necessarily want to risk someone else breaking that apart. And I put a lot of work into this. I want to actually be able to take some advantage of it myself.
3. What kind of thing would I run?
I know that I eventually want to run a Changeling: the Dreaming LARP set in Chicago, but I know that I don't want to follow Changeling with Changeling. Too much bleedover, too much old game in new game. Too much work to redo the entire C:tD system.
But what is my group ready for?
Do I go secondary world? How do I keep the material lean and nimble enough for people to actually read it?
Do I go urban fantasy? How do I distinguish it from my current urban fantasy?
Do I use published material? How do I keep from feeling trapped by the published material?
How do I run something that can use the same WYSIWYG space? Because I can't see myself seeking out another location.
It's a bunch of hard questions. I'm thinking hard about it, but without a clear sense of which way to go. I do know that I need to make a decision. Because May is not that far away.
no subject
Date: 2015-03-20 08:51 pm (UTC)This one, though:
Do I go urban fantasy? How do I distinguish it from my current urban fantasy?
If you do go with another urban fantasy, I recommend aiming for a different tone. I imaging C:tL is pretty dramatic and angsty; you could run something that's much more overtly horror-themed, or light-hearted and silly, or whatever. Setting a clear tone from the start can help keep the game from falling into the same patterns as the previous one, while you get momentum on the plots and such.
no subject
Date: 2015-03-21 12:39 pm (UTC)