![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, I'm two sessions away from wrapping a two year long Changeling: the Lost LARP and I'm contemplating what to do next. On the one hand, I'm not interested in diving immediately into another project. I will at least take a few months off, some of which would be prepping the next project.
But I'm contemplating beyond that in a few ways.
1. Do I want to run another LARP?
The incident that nearly ended this LARP scares me. While I think I'd be able to get out in front of it this time, I worry about a similar scale incident. In the immediate aftermath, I wasn't sure I was going to run anything after this. I'm not set on that at this point, but I'm still shaken.
2. Should I let someone else have a go?
On the one hand, I understand other people potentially wanting to run something. Maybe I should let them. On the other hand, the Changeling LARP was always meant to be a bit of a stepping stone, a groundwork LARP, teaching a group of people how to LARP and how to meta-LARP. And I don't necessarily want to risk someone else breaking that apart. And I put a lot of work into this. I want to actually be able to take some advantage of it myself.
3. What kind of thing would I run?
I know that I eventually want to run a Changeling: the Dreaming LARP set in Chicago, but I know that I don't want to follow Changeling with Changeling. Too much bleedover, too much old game in new game. Too much work to redo the entire C:tD system.
But what is my group ready for?
Do I go secondary world? How do I keep the material lean and nimble enough for people to actually read it?
Do I go urban fantasy? How do I distinguish it from my current urban fantasy?
Do I use published material? How do I keep from feeling trapped by the published material?
How do I run something that can use the same WYSIWYG space? Because I can't see myself seeking out another location.
It's a bunch of hard questions. I'm thinking hard about it, but without a clear sense of which way to go. I do know that I need to make a decision. Because May is not that far away.
But I'm contemplating beyond that in a few ways.
1. Do I want to run another LARP?
The incident that nearly ended this LARP scares me. While I think I'd be able to get out in front of it this time, I worry about a similar scale incident. In the immediate aftermath, I wasn't sure I was going to run anything after this. I'm not set on that at this point, but I'm still shaken.
2. Should I let someone else have a go?
On the one hand, I understand other people potentially wanting to run something. Maybe I should let them. On the other hand, the Changeling LARP was always meant to be a bit of a stepping stone, a groundwork LARP, teaching a group of people how to LARP and how to meta-LARP. And I don't necessarily want to risk someone else breaking that apart. And I put a lot of work into this. I want to actually be able to take some advantage of it myself.
3. What kind of thing would I run?
I know that I eventually want to run a Changeling: the Dreaming LARP set in Chicago, but I know that I don't want to follow Changeling with Changeling. Too much bleedover, too much old game in new game. Too much work to redo the entire C:tD system.
But what is my group ready for?
Do I go secondary world? How do I keep the material lean and nimble enough for people to actually read it?
Do I go urban fantasy? How do I distinguish it from my current urban fantasy?
Do I use published material? How do I keep from feeling trapped by the published material?
How do I run something that can use the same WYSIWYG space? Because I can't see myself seeking out another location.
It's a bunch of hard questions. I'm thinking hard about it, but without a clear sense of which way to go. I do know that I need to make a decision. Because May is not that far away.
no subject
Date: 2015-03-20 08:51 pm (UTC)This one, though:
Do I go urban fantasy? How do I distinguish it from my current urban fantasy?
If you do go with another urban fantasy, I recommend aiming for a different tone. I imaging C:tL is pretty dramatic and angsty; you could run something that's much more overtly horror-themed, or light-hearted and silly, or whatever. Setting a clear tone from the start can help keep the game from falling into the same patterns as the previous one, while you get momentum on the plots and such.